Patrick Parenteau is a senior visual effects artist at Eidos Montreal and a recent Master of Art graduate from the University of Quebec in Chicoutimi (UQAC - NAD). Before arriving at Eidos, Patrick worked for over 20 years in the visual effect industry. He has contributed as a VFX artist on live and digital production, for feature films, TV series, video game cinematics and short films. As an in-game VFX artist, he creates and integrates real-time special effects into digital game environments. As a researcher, he focuses on the renewal of the VFX practice for digital artists lacking novelty, through the use of traditional techniques for effects, such as fluid mechanic in a cloud tank. He is also an active member of the board for the Visual Effects Society.