I am looking to branch out to other fields that could use my expertise, not necessarly in visual production. I have many transferable competences that I would be glad to apply on a different challenge. I have a need to see and do different things to keep me motivated and interested. I need to go grow, to learn and to reach a level in my career where I could make a difference.
Université du Québec à Chicoutimi (NAD- UQAC)
Master of Art with a profile in 3D animation 2017
Introduction and Master class with Houdini 2016
Intensive training with Autodesk Maya 2015
Campus Ubisoft Montréal
Training for Particle flow, FumeFX, Afterburn with Alan McKay. 2007
Training in management of performance and personal skills. 2005
Training in mobilizing leadership through coaching.
Vancouver Film School ( VFS )
Sculpture for animators with Jonathan Paine 1999
National center of Animation and Design (NAD)
Certificate in 3D animation 1995
University of Montreal - Student in design industriel 1993 à 1994
Cégep du Vieux-Montreal - Professional diploma (DEP) in industrial design 1990 à 1993
Digital District, Montreal, Québec (Mai 2017– Oct 2017)
VFX Animator Creation of VFX simulation with Houdini and Maya particles, fluids and cloth
Visual Effects society, Montreal, Québec (January 2017 — now)
Board member and secretary [volunteer work] international association for the VFX industry.
Mikros Images, Montreal, Québec (January 2015– July 2016)
VFX Animator (Freelance) Creation of complex VFX simulation with Maya particles, fluids and cloth
MPC (Moving Picture Company), Montreal, Québec (November 2013 – April 2014)
FX TD (Freelance) Creation of complex VFX simulation with Autodesk Maya particles and fluids
Digital Dimension, Montreal, Quebec (August to November 2013)
VFX Sequence Lead (Freelance) Video game cinematic. Project: Rainbow Six: Siege and Thief
Oblique FX, Montreal, Quebec (2012 – 2013)
VFX simulation animator - Creation of complex pre rendered VFX work with FumeFX and particles.
UBISOFT, Montreal, Quebec (2004 – 2012)
Senior VFX animator / Lead FX
CINEGROUPE, Montreal, Quebec (2001 – 2003)
VFX Lead / VFX animator
MAINFRAME ENTERTAINMENT, Vancouver, British-Colombia (1998 – 2001)
VFX Supervisor / VFX animator / 3D animator