PATRICK PARENTEAU

VFX ARTIST

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Objectives

I am looking to branch out to other fields that could use my expertise, not necessarly in visual production. I have many transferable competences that I would be glad to apply on a different challenge. I have a need to see and do different things to keep me motivated and interested. I need to go grow, to learn and to reach  a level in my career where I could make a difference.

 

Education

University of Quebec in Montréal (UQAM)
Certificate in Film Scenarios  started in 2017

 

University of Quebec in Chicoutimi (NAD- UQAC)
Master of Art with a profile in 3D animation 2017
Introduction and Master class with Houdini 2016
Intensive training with Autodesk Maya 2015

 

Campus Ubisoft Montreal
Training for Particle flow, FumeFX, Afterburn with Alan McKay. 2007
Training in management of performance and personal skills. 2005
Training in mobilizing leadership through coaching.

 

Vancouver Film School ( VFS )
Certificate in sculpture for animators with Jonathan Paine 1999
 

National center of Animation and Design (NAD)
College diploma in 3D animation  (DEP) 1995


University of Montreal
Industrial Design 1993 to 1994


Cegep of Vieux Montreal 
College diploma in Industrial Design (DEC) 1990 to 1993

 

Experiences

Eidos - Montreal, Montreal, Quebec (started Nov 2017)
Senior VFX Artist - Creation of in-game visual effects using proprietary software,  Houdini and Maya.

 

Digital District, Montreal, Quebec (Mai 2017– Oct 2017)
VFX Animator - Creation of VFX simulation with Houdini and Maya particles, fluids and cloth

 

Visual Effects Society, Montreal, Quebec (January 2017 — now)
Board member and secretary [volunteer work] international association for the VFX industry.

 

Mikros Images, Montreal, Quebec (January 2015– July 2016)
VFX Animator (Freelance) - Creation of complex VFX simulation with Maya particles, fluids and cloth

 

MPC (Moving Picture Company), Montreal, Quebec (November 2013 – April 2014)
FX TD. (Freelance) - Creation of complex VFX simulation with Autodesk Maya particles and fluids

 

Digital Dimension, Montreal, Quebec (August to November 2013) 
VFX Sequence Lead (Freelance) - Video game cinematic. Project: Rainbow Six: Siege and Thief

 

Oblique FX, Montreal, Quebec (2012 – 2013)
VFX simulation animator - Creation of complex pre rendered VFX work with FumeFX and particles. 

 

UBISOFT, Montreal, Quebec (2004 – 2012)
Senior VFX animator / Lead FX


Cinegroupe, Montreal, Quebec (2001 – 2003)
VFX Lead / VFX animator


Mainframe Entertainment, Vancouver, British-Colombia (1998 – 2001)
VFX Supervisor / VFX animator / 3D animator

Skills

Imaginative individual with a good sense of humor, solution oriented and calm under pressure.
During my master degree I have developed my capacities for public speaking, research, analysis, synthesis and documents writing. I have put together digital and practical projects requiring transdisciplinary expertise and manage to motivate people to join to reach a higher level of quality.
 
I am self motivated and never afraid to put in the effort required to reach the best result. I am a cohesive agent in a group and that allows me to be comfortable with people and project management. My attention to details and tenacity are the main qualities that enabled me to have my work recognized by my peers and be accepted by the Visual Effect Society.

 

 

RESUME

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