I am looking to branch out to other fields that could use my expertise, not necessarly in visual production. I have many transferable competences that I would be glad to apply on a different challenge. I have a need to see and do different things to keep me motivated and interested. I need to go grow, to learn and to reach a level in my career where I could make a difference.
University of Quebec in Montréal (UQAM)
Certificate in Film Scenarios started in 2017
University of Quebec in Chicoutimi (NAD- UQAC)
Master of Art with a profile in 3D animation 2017
Introduction and Master class with Houdini 2016
Intensive training with Autodesk Maya 2015
Campus Ubisoft Montreal
Training for Particle flow, FumeFX, Afterburn with Alan McKay. 2007
Training in management of performance and personal skills. 2005
Training in mobilizing leadership through coaching.
Vancouver Film School ( VFS )
Certificate in sculpture for animators with Jonathan Paine 1999
National center of Animation and Design (NAD)
College diploma in 3D animation (DEP) 1995
University of Montreal
Industrial Design 1993 to 1994
Cegep of Vieux Montreal
College diploma in Industrial Design (DEC) 1990 to 1993
Eidos - Montreal, Montreal, Quebec (started Nov 2017)
Senior VFX Artist - Creation of in-game visual effects using proprietary software, Houdini and Maya.
Digital District, Montreal, Quebec (Mai 2017– Oct 2017)
VFX Animator - Creation of VFX simulation with Houdini and Maya particles, fluids and cloth
Visual Effects Society, Montreal, Quebec (January 2017 — now)
Board member and secretary [volunteer work] international association for the VFX industry.
Mikros Images, Montreal, Quebec (January 2015– July 2016)
VFX Animator (Freelance) - Creation of complex VFX simulation with Maya particles, fluids and cloth
MPC (Moving Picture Company), Montreal, Quebec (November 2013 – April 2014)
FX TD. (Freelance) - Creation of complex VFX simulation with Autodesk Maya particles and fluids
Digital Dimension, Montreal, Quebec (August to November 2013)
VFX Sequence Lead (Freelance) - Video game cinematic. Project: Rainbow Six: Siege and Thief
Oblique FX, Montreal, Quebec (2012 – 2013)
VFX simulation animator - Creation of complex pre rendered VFX work with FumeFX and particles.
UBISOFT, Montreal, Quebec (2004 – 2012)
Senior VFX animator / Lead FX
Cinegroupe, Montreal, Quebec (2001 – 2003)
VFX Lead / VFX animator
Mainframe Entertainment, Vancouver, British-Colombia (1998 – 2001)
VFX Supervisor / VFX animator / 3D animator