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Objectives

Always curious about other fields that could use my expertise, I have many transferable competences that could be applied to different challenges. With a need to see and do different things to keep my motivation and interest going, I am in a constant need to grow, to learn and to reach a position where I could make a difference.

RESUME

Education

• Institut National de l’Image et du Son [INIS]  2019

    Film and TV Production Direction.

 

• Exo Drone Laval

    Professional training in drone piloting  started November 2018

 

• University of Quebec in Montréal (UQAM)
    Certificate in Film Scenarios  started part-time in 2017

 

• University of Quebec in Chicoutimi (NAD- UQAC)
    Master of Art with a profile in 3D animation 2017
    Introduction and Master class with Houdini 2016
    Intensive training with Autodesk Maya 2015

 

• Vancouver Film School ( VFS )
    Certificate in sculpture for animators with Jonathan Paine 1999

 

• National center of Animation and Design (NAD)
    College diploma in 3D animation  (DEP) 1995

 

• University of Montreal
    Industrial Design 1993 to 1994

 

• Cegep of Vieux Montreal 
    College diploma in Industrial Design (DEC) 1990 to 1993

Experiences

• Squeeze Studio, 
    April to September 2019
    Cloth and hair simulation artist for a virtual ride in Florida

 

• Frisson TV 2018
    Coproducer for TV shows
    Writer for a TV series  (Project pitch and narration text)

 

• Eidos - Montreal,
    Montreal, Quebec (Nov 2017 to Oct 2018)
    Senior VFX Artist - Creation of in-game visual effects using proprietary software,  Houdini and Maya.

 

• Digital District,
    Montreal, Quebec (Mai 2017– Oct 2017)
    VFX Animator - Creation of VFX simulation with Houdini and Maya particles, fluids and cloth

 

• Visual Effects Society,
    Montreal, Quebec (January 2017 — June 2019
    Board member and secretary [volunteer work] international association for the VFX industry.

 

• Mikros Images,
    Montreal, Quebec (January 2015– July 2016)
    VFX Animator (Freelance) - Creation of complex VFX simulation with Maya particles, fluids and cloth

 

• MPC (Moving Picture Company),
    Montreal, Quebec (November 2013 – April 2014)
    FX TD. (Freelance) - Creation of complex VFX simulation with Autodesk Maya particles and fluids

 

• Digital Dimension,
    Montreal, Quebec (August to November 2013) 
    VFX Sequence Lead (Freelance) - Video game cinematic. Project: Rainbow Six: Siege and Thief

 

• Oblique FX,
    Montreal, Quebec (2012 – 2013)
    VFX simulation animator - Creation of complex pre rendered VFX work with FumeFX and particles. 

 

• UBISOFT,
    Montreal, Quebec (2004 – 2012)
    Lead VFX / Senior VFX animator

 

• Cinegroupe,
    Montreal, Quebec (2001 – 2003)
    Lead VFX / Senior VFX animator

 

• Mainframe Entertainment,
    Vancouver, British-Colombia (1998 – 2001)
    VFX Supervisor / VFX animator / 3D animator

Skills

Management


• Organization of work schedule and resources for television programming.
• Strategic vision development and planning for a non-profit organization.
• Communicates and follows vision to team to ensure consistency of visual outcome.
• Regular communication of work progress to affected people.
• Contribution to the design phase by framing research and brainstorming sessions.
• Drafting and updating the production document.
• Assignment and supervision of tasks based on expertise and delivery date.
• Planning for resource requirements.
• Coaching junior team members.
• Annual performance evaluation.

 

 

Artistic


• Artistic judgement, ability to evaluate and validate visual materials.
• Digital creation, 3D modeling and special effects simulation. Maya, 3dsMax, Houdini.
• Graphic design, digital image editing and photo book layout. Photoshop, Blurb.
• Digital travel photography, perspective and composition.
• Video editing with Sony Vegas